Processing

Titre : Processing
Auteur : Jean-Michel Géridan
Éditeur : Dunod
ISBN-13 : 9782100745104
Libération : 2016-01-06

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Processing est un langage de programmation dédié à la production artistique. Grâce à ses nombreux modules additionnels, il ne se limite pas à la création visuelle et peut communiquer avec des dispositifs électroniques de type Arduino et manipuler du son, de la vidéo, etc. Cet ouvrage tient compte des nouveautés introduites par la version Processing 3 qui est sortie fin 2015. Cet ouvrage d’initiation a été conçu pour : les créateurs qui veulent produire des installations interactives à l’aide de périphériques tels que souris, caméra, capteur de mouvements, ou bien encore en association avec une carte de prototypage Arduino. les graphistes qui pourront générer des motifs, des visuels ou des data-visualisations programmées, fixes, animées ou interactives. et tous ceux qui veulent s’initier à la programmation car Processing qui est un langage à la fois simple, puissant et bien conçu est un excellent outil d’initiation à l’écriture de code informatique.

Copain des Geeks

Titre : Copain des Geeks
Auteur : Jean-Noël Lafargue
Éditeur : Editions Milan
ISBN-13 : 9782745988980
Libération : 2017-05-24

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De l'ordinateur aux objets connectés, en passant par les smartphones, les tablettes, les outils périphériques, etc., l'ouvrage décortique, de manière claire et très abordable, les rouages de l'informatique.

Generative Design

Titre : Generative Design
Auteur : Hartmut Bohnacker
Éditeur : Princeton Architectural Press
ISBN-13 : 1616890770
Libération : 2012-08-22

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Generative design is a revolutionary new method of creating artwork, models, and animations from sets of rules, or algorithms. By using accessible programming languages such as Processing, artists and designers are producing extravagant, crystalline structures that can form the basis of anything from patterned textiles and typography to lighting, scientific diagrams, sculptures, films, and even fantastical buildings. Opening with a gallery of thirty-five illustrated case studies, Generative Design takes users through specific, practical instructions on how to create their own visual experiments by combining simple-to-use programming codes with basic design principles. A detailed handbook of advanced strategies provides visual artists with all the tools to achieve proficiency. Both a how-to manual and a showcase for recent work in this exciting new field, Generative Design is the definitive study and reference book that designers have been waiting for.

Processing

Titre : Processing
Auteur : Casey Reas
Éditeur : MIT Press
ISBN-13 : 9780262028288
Libération : 2014-12-26

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The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators.This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New "synthesis" chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. "Extension" chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics.InterviewsSUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter

Learning Processing

Titre : Learning Processing
Auteur : Daniel Shiffman
Éditeur : Newnes
ISBN-13 : 9780123947925
Libération : 2015-09-09

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Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve

Generative Art

Titre : Generative Art
Auteur : Matt Pearson
Éditeur : Manning Publications
ISBN-13 : 1935182625
Libération : 2011

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Describes the principles of algorighmic art along with examples of generative art and tutorials using the processing programming language to create the images found in the book.

Expert Android

Titre : Expert Android
Auteur : Satya Komatineni
Éditeur : Apress
ISBN-13 : 9781430249504
Libération : 2013-07-02

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From the leading publisher of Android books, Apress’ Expert Android gives you advanced techniques for customizing views, controls, and layouts. You’ll learn to develop apps in record time using JSON, Advanced Form Processing, and the BaaS (Backend As A Service) platform Parse. The book also includes extensive coverage on OpenGL, Search, and Telephony. With these advanced and time saving technologies you’ll be able to release compelling mobile applications in Google Play and the Amazon Appstore at a rapid pace. In Expert Android, you’ll learn to: Borrow, reuse, or build custom Android UI components Create 3D experiences using OpenGL ES 2.0 Write collaborative applications in the Parse cloud and communicate with your app user community through Parse Push Technology Reduce the time-to-market while creating rock solid apps for multiple devices Whether you are an individual or enterprise developer, in Expert Android you’ll find the advanced techniques and practices to take your mobile apps to the next level. Regardless of the Android release, this book serves as your definitive, capstone reference for your Apress Android experience. What you’ll learn How to deliver impactful Apps cheaper, better, and faster. How to develop for multiple devices and manage fragmentation in Android How to use Parse cloud for Storage, Collaborative Social Apps, and Push notifications How to create Custom Views, Controls, and Layouts How to create 3D experience with OpenGL ES 2.0 How to achieve speed to market through JSON, Form processing, and Parse How to eliminate memory leaks and poor-performing code Who this book is for This book is for advanced Android app developers who have read/used Pro Android already by the very same authors that bring you Expert Android. Table of Contents01. Custom Views 02. Compound Views 03. Custom Layouts 04. Using JSON for On-Device Persistence 05. Programming for multiple devices 06. Advanced Form Processing for Android 07. Using the Telephony API 08. Advanced Debugging and Analysis 09. Programming in OpenGL ES 2.0 for Android 10. Android Search User Experience 11. Android Search Providers 12. Android Search Custom Providers 13. Cloud storage for Applications: Parse.com 14. Enhancing Parse with Parcelables 15. Using Push Notifications with Parse

The Nature of Code

Titre : The Nature of Code
Auteur : Daniel Shiffman
Éditeur : Nature of Code
ISBN-13 : 0985930802
Libération : 2012

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How can we capture the unpredictable evolutionary and emergent properties of nature in software? How can understanding the mathematical principles behind our physical world help us to create digital worlds? This book focuses on a range of programming strategies and techniques behind computer simulations of natural systems, from elementary concepts in mathematics and physics to more advanced algorithms that enable sophisticated visual results. Readers will progress from building a basic physics engine to creating intelligent moving objects and complex systems, setting the foundation for further experiments in generative design. Subjects covered include forces, trigonometry, fractals, cellular automata, self-organization, and genetic algorithms. The book's examples are written in Processing, an open-source language and development environment built on top of the Java programming language. On the book's website (http: //www.natureofcode.com), the examples run in the browser via Processing's JavaScript mode.

Getting Started With P5 js

Titre : Getting Started With P5 js
Auteur : Lauren McCarthy
Éditeur : Make Books
ISBN-13 : 1457186772
Libération : 2015-04-25

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Processing opened up the world of programming to artists, designers, educators, and beginners. The p5.js JavaScript implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with Lauren McCarthy, one of the minds behind p5.js, Getting Started with Processing gets you in on the fun!

Learn to Program with Scratch

Titre : Learn to Program with Scratch
Auteur : Majed Marji
Éditeur : No Starch Press
ISBN-13 : 9781593275785
Libération : 2014-02-14

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Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2